ProcUnit::SaveProc
Performs processing when saving the scene data
int SaveProc(
SaveInfo *ptrSaveInfo
)
Parameters
*ptrSaveInfo
|
Pointer to the data save information
|
Return Value
Returns 0 when the processing unit data is successfully saved.
Otherwise returns a non-zero value.
Description
Performs the saving of the processing unit data of a processing item.
Example
int Sample::SaveProc(ProcUnit *ptrProcUnit, SaveInfo *ptrSaveInfo)
{
// Get the pointer to the inner processing unit
ProcUnit *ptrInnerUnit = ptrProcUnit->GetInnerUnit(0);
// Perform the data saving of an inner processing unit
ptrInnerUnit->SaveProc(ptrSaveInfo);
}